Alliance Leveling Guide Review

 

Zygor Guides
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Rating: 10/10

Features: 5
Ease Of Use: 5
Effectiveness: 4
Customer Support:

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Top Choice
1. Zygor´s Alliance Leveling Guide

Two features make Zygor´s alliance leveling guide stand out as the overall winner in our review. Firstly the in game mods are spot on with a level of polish than make them both enjoyable to use and unobtrusive. Secondly the quest path advised by the mods provide an ultra clean and fast leveling progression that’s hard to fault. Even if leveling to 80 in under a week is not your goal, the amount of tedium cut out here can be enjoyed by all. Zygor´s alliance leveling guide is slightly over 300 pages. In addition to the 1-80 leveling guide, Zygor´s alliance leveling guide contains a great map add-on which could make questing much simpler. There is a 38-page mini gold guide to put some loot in your pockets as you quest to level 80. Zygor add 3 bonus guides to the package: nether drake mount guide, death knight class guide and profession leveling guide.

Zygor set to work, bringing together a powerhouse team of programmers and testers to create his, now, world famous in-game Power Leveling Guide. For the first time ever players had a Power Leveling Guide available to them that was just like having Zygor, a professional Warcraft player, at their side directing them on how to power level their characters in days.

List of Features:

  • Level 1-80 Alliance Guide
  • 38-page mini gold guide
  • Death Knight Class Guide
  • Nether Drake Mount Guide
  • Profession Guide

 


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Rating: 9.1/10

Features: 4
Ease Of Use: 5
Effectiveness: 4
Customer Support:

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2. Brian Kopp´s Alliance Leveling Guide

Brian Kopp´s Alliance Leveling Guide is simply the best choice if you are Alliance and your only concern is getting to level 80 as fast as possible.

The truth about World of Warcraft, as well as every other massive multiplayer online role playing game, is that the process to hit the end game level isn´t as easy as you might hope, but it is a lot faster and easier in WoW. They all start out very promising, allowing you to gain levels very fast, and then it just tapers off and becomes a long process of steep leveling curves. WOW itself doesn´t participate in the steep curves to level.

By the steep leveling curves, I mean the amount of XP required to reach the next level and how it exponentially jumps up a lot to reach the next level. It generally starts off allowing you to level very fast and then at a certain level the XP jumps up at a faster and faster rate until you´re grinding for a week.

This is where WoW takes the cake. Not only is the leveling curve extremely minimal by jumping up at nearly a small set amount of XP per level, but there are nearly endless quests for you to do from when you first start a character to when you hit 80. This in turn allows you to level faster than you could have in previous games and to have a lot more fun while you do it. That is something that no other MMO had to offer, and it is what they´re all trying to copy now, but with little success. The large amount of quests in World of Warcraft also what makes it possible to have such a revealing leveling guide unlike any other.

List of Features:

  • Level 1-80 Alliance Guide
  • Alliance Quest Guide

Team iDemise
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Rating: 8.5/10

Features: 5
Ease Of Use:
Effectiveness:
Customer Support: 3

3. Team iDemise Alliance Leveling Guide

iDemise is the first in-game mode leveling guide. It´s no need to use Alt+Tab or Minimize the Game to Read the Guides. It brought a revolution to wow leveling guide, so we should thank to the contribution of iDemise for world of warcraft. Most of the articles said that iDemise is the best wow leveling guide. But, if you read these articles carefully, you will find that all of them were written when iDemise´s guide was publishing, it´s the only im-game guide at that time. However, all the wow leveling guides take an in-game mode now. It´s wise of you to choose a leveling guide which is more classic, more professional and more authoritative. So iDemise isn´t your best choice!

List of Features:

  • Alliance 1-80 in-game leveling guide
  • Questup
  • Optimized Leveling Path
  • Ingame Waypoint System

MLG Orlando Station Feedback

MLG Orlando race has ended, Check6 (now the Complexity Black) once again using their powerful combination of Beastmaster kitchen knife to get the championship, of which there are a lot of things worth considering.

    The first point, first of all I would like to congratulate Complexity Black, because, although they have some combination of OP, but this time the other teams can no longer use the “we do not have time for this team to do practice,” and excuses. Complexity Black has used a kitchen knife Beastmaster took part in the four line combo match, although I think this team is very strong (compared to other balanced lineup is stronger in this respect), but Button Bashers and SK-EU already in Anaheim Station proved that they are not invincible. MLG Orlando races only thing I am disappointed: Complexity Black beaten 2-2 with BB when the replacement of anti-war / hunter / knight combo. This game clearly shows that the use S5 equipment, anti-war is still uneven. From my personal perspective, if I was the organizer of MLG, I will always be after the start of the competition prohibit the use of anti-war contest.

    Here we have to say a few words Complexity Black reflects the positive side, that is, they are in the arena would be to adapt to change, Flexx from the initial use DK to enhance shaman, and even now with the beginning of the anti-war, these are to win game hot career. Such an approach for a sports project, is healthy have to be discussed, but the team is really Complexity Black will play the line game.

    Secondly, as Ming, and many others say, this scale is too small MLG event. The following factors make this session only four teams to compete “MLG Champion” competition it is very stupid:

    1) The first day of competition, including an “all-star” competition aspect is to allow players not in the same team formed a new team and then play. This is entirely inconsistent with the MLG “Championship,” the name of the first, more like MLG “practice of the General Assembly”, to be honest that things really should not be put on live the weekend. Yes, I fully understand this “All Star” game sense, the reason for setting this sector because the organizers no way to make a only four teams participated in the competition covered by a two-day schedule. I just point the All-Star tournament game, because I think it’s too unprofessional, and for me this is even a “MLG Tour title.”

    2) The player is invited to the individual points based on previous competition to determine the entry qualifications. In other words, players in the previous game even if the performance is good, will get points to get to participate in MLG Championship qualifications. At this time there will be problems, and many teams have been disbanded for a few months, and now they were re-combined competition, for example, Kollektiv, and Azael only once teammates, although the new shaman is already the Tenderloin, and there are Glickz absent in the contest, even though the last line match with him and Realz won second place.

    Here I want to say is, MLG organizers were also too lacking in vision for the game.